Mikhail Smirnov
Technical Artist | Lead 3D Generalist at Azur Games
Limassol, Cyprus
Summary
Technical Artist who transforms artistic ideas into efficient and high-performing solutions. With over 5 years of experience in Unity, developing custom render features, shaders (both node-based and HLSL), and VFX for mobile games, enhancing visual quality and optimizing performance across various genres and styles. Skilled in writing C# scripts to automate routine tasks and streamline workflows. Deep understanding of artists’ and developers’ pipelines, experienced in team management, and passionate about finding elegant solutions to complex art-related challenges.
Software proficiency

3ds Max

Unity

Substance 3D Painter
Productions
Mobile Game
Frost Land Survival
Year
2023
Role
Technical Artist
Company
Azur Games
Mobile Game
Idle Pet Shop
Year
2023
Role
3D Generalist
Company
Azur Games
Mobile Game
Hide in The Backrooms
Year
2023
Role
3D Generalist
Company
Azur Games
Mobile Game
Hidden Objects
Year
2023
Role
3D Artist
Company
Azur Games
Mobile Game
I, The One
Year
2022
Role
3D Artist
Company
Azur Games
Mobile Game
AXES.io
Year
2022
Role
3D Artist
Company
Azur Games
Mobile Game
Monster Trick
Year
2021
Role
3D Generalist
Company
Only 1%
Mobile Game
Hook Wars
Year
2021
Role
3D Generalist
Company
Only 1%
Mobile Game
Blob Hoops
Year
2021
Role
3D Generalist
Company
Only 1%
Mobile Game
Sky Cars
Year
2021
Role
3D Generalist
Company
Only 1%
Mobile Game
Crowd Dash
Year
2021
Role
3D Generalist
Company
Only 1%
Experience
Technical Artist | Lead 3D Generalist at Azur Games at Azur Games
Limassol, CY
3D Generalist | Technical Artist at Only1%
Moscow
Working on 3D art for mobile games (hybrid casual, hyper casual)
3D Artist at Robin Games
United States of America
September 2020 - January 2021
Freelance. The work was carried out with the American game studio RobinGames in parallel with the main one. My task was to develop 3D models of furniture for Unity to fill the game interior in the style of realism (mobile project). For 5 months of work, 93 of my models were implemented, tested and added to the application.
3D Artist at RTUITLab at MIREA - Russian Technological University
Moscow, Russia
February 2018 - September 2020