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Mikhail Smirnov
Mikhail Smirnov
Technical Artist | Lead 3D Generalist at Azur Games
Limassol, Cyprus

Summary

Technical Artist who transforms artistic ideas into efficient and high-performing solutions. With over 5 years of experience in Unity, developing custom render features, shaders (both node-based and HLSL), and VFX for mobile games, enhancing visual quality and optimizing performance across various genres and styles. Skilled in writing C# scripts to automate routine tasks and streamline workflows. Deep understanding of artists’ and developers’ pipelines, experienced in team management, and passionate about finding elegant solutions to complex art-related challenges.

Skills

3D Modeling

Software proficiency

3ds Max
3ds Max
Unity
Unity
Substance 3D Painter
Substance 3D Painter

Productions

    • Mobile Game
      Color Sort Puz: Sorting games
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Azur Games
    • Mobile Game
      Frost Land Survival
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Azur Games
    • Mobile Game
      Idle Pet Shop
    • Year
      2023
    • Role
      3D Generalist
    • Company
      Azur Games
    • Mobile Game
      Hide in The Backrooms
    • Year
      2023
    • Role
      3D Generalist
    • Company
      Azur Games
    • Mobile Game
      Hidden Objects
    • Year
      2023
    • Role
      3D Artist
    • Company
      Azur Games
    • Mobile Game
      I, The One
    • Year
      2022
    • Role
      3D Artist
    • Company
      Azur Games
    • Mobile Game
      AXES.io
    • Year
      2022
    • Role
      3D Artist
    • Company
      Azur Games
    • Mobile Game
      Monster Trick
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Only 1%
    • Mobile Game
      Hook Wars
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Only 1%
    • Mobile Game
      Blob Hoops
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Only 1%
    • Mobile Game
      Sky Cars
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Only 1%
    • Mobile Game
      Crowd Dash
    • Year
      2021
    • Role
      3D Generalist
    • Company
      Only 1%

Experience

  • Technical Artist | Lead 3D Generalist at Azur Games at Azur Games
    Limassol, CY
    March 2022 - Present

  • 3D Generalist | Technical Artist at Only1%
    Moscow
    April 2021 - March 2022

    Working on 3D art for mobile games (hybrid casual, hyper casual)

  • 3D Artist at Robin Games
    United States of America
    September 2020 - January 2021

    Freelance. The work was carried out with the American game studio RobinGames in parallel with the main one. My task was to develop 3D models of furniture for Unity to fill the game interior in the style of realism (mobile project). For 5 months of work, 93 of my models were implemented, tested and added to the application.

  • 3D Artist at RTUITLab at MIREA - Russian Technological University
    Moscow, Russia
    February 2018 - September 2020